This page showcases my collection of sound effects and Foley sound redesign projects.
SFX REWORK: Forspoken Cinematic Trailer
This is my revision of the Forspoken game trailer with cinematic sound effects and foley. The SFX and Foley were entirely reworked from scratch in Pro Tools Studio.
Additionally, I edited the background music score to match the scenes.
Music is by Audiomachine - War of the Vikings.
SFX Rework: Final Fantasy XVI Gameplay
In the latest SFX rework, I re-envisioned the game's sound design and Foley from an in-game perspective. This involved creating user interface sounds, character voices, and immersive soundscapes for battle scenes, featuring elements like magical abilities, combination strikes, and sword clashes.
Additionally, I integrated an ambient musical score to enhance the ominous mood of the game.
SFX Rework: StarCraft 2 Cinematic Trailer
I recreated the entire sound effect and foley audio for StarCraft 2 the game in Pro Tools. This short cinematic clip contains no background music, as the goal was to create a completely raw and intense atmospheric sound driven trailer.
Creative panning and stereo imaging were done using Auburn Sounds free plugin called Panagement. This plugin allows for creative method of panning audio, that allows for a binaural style of panning. This allows for an immersive listening and view experience when listen via a headphone.
SFX Rework: All Quiet On The Western Front Tank Scene
This is an entire SFX and Foley rework of the tank scene from All Quiet On The Western Front.
Recreating a colossal and intimidating mechanical sound for the tank was fun and challenging.
DAW used was Ableton Live Suite.