Welcome to the dedicated SFX section of my page, where I showcase a few of the sound redesign work I did completely from scratch.


SFX REWORK: FORSPOKEN CINEMATIC TRAILER

This is a cinematic rendition/version of Forspoken trailer.
I did a complete redesign of both SFX and Foley work inside Pro Tools Studio.

I also edited the background music score to fit the scenes.
However, the music compositional work and credit goes to the respective composer/s: Audiomachine - War of the Vikings.


SFX Rework: Final Fantasy XVI Gameplay

In this particular edition of SFX rework, I undertook the task of reimagining the sound design and Foley sounds from the in-game viewpoint. This encompassed crafting UI sounds, character voicing, and overall soundscapes for the game's fighting sequences, such as magical powers, combo hits, and swordplay. Furthermore, an underlying ambient music score was incorporated to cultivate a foreboding atmosphere.


SFX Rework: StarCraft 2 Cinematic Trailer

I recreated the entire SFX for a short sci-fi action cinematic trailer for StarCraft 2 the game in Pro Tools.
This short cinematic clip contains no background music, as the goal was to create an atmosphere completely driven solely by SFX.
Some creative panning was done using Auburn Sounds free plugin called Panagement. This plugin allows for creative method of panning audio, that allows for a binaural style of panning. This allows for an immersive listening and view experience when listen via a headphone.


SFX Rework: All Quiet On The Western Front Tank Scene

This is an entire SFX and Foley rework of the tank scene from All Quiet On The Western Front.
Recreating a colossal and intimidating mechanical sound for the tank was fun and challenging.
DAW used was Ableton Live Suite.